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Demo 001: chair — check report

Built live in Blender 5.2.2 via the Blender Lab bridge. 12/12 checks pass; 9 loose parts.

Result Layer Check Measured
PASS 1 manifold edges 0 non-manifold
PASS 1 no loose vertices 0
PASS 1 no degenerate faces 0
PASS 1 normals point outward (every part) 0 inward of 9
PASS 2 face budget < 5000 486
PASS 2 rests on the floor (min z = 0) 0.0
PASS 2 exactly 4 legs touch the floor 4
PASS 2 seat top 44-46 cm 45.0 cm
PASS 2 scale applied all 1.0
PASS 2 Studio naming GEO-chair_* ok
PASS 2 UVs on every mesh ok
PASS 2 material assigned ok

First run: 11/12 — UVs missing on all meshes (bmesh calc_uvs needs an existing UV layer); fixed and rebuilt. Layer 5 (look), from the camera render: first render read as pale pink and showed the back; colour and camera fixed.