Discovery 03 — Source inventory per pipeline stage (index)
این محتوا هنوز به زبان شما در دسترس نیست.
- Date: 2026-10-07 · Feeds: RFC 0001 R4 (virtual production from free sources)
- Slices:
- 03a — Local corpus: Studio docs, manual, developer docs, source modules, UI panels. All free and already on disk.
- 03b — Free real files, assets, trainings: demo, splash and benchmark scenes, free rigs, partly free courses.
- 03c — The “why” layer: design posts, forum threads, proposals, talks.
Coverage at a glance
Section titled “Coverage at a glance”Ratings: ● strong, ◐ usable, ○ thin.
| Stage | Human lens (Studio / manual / training) | Real files to dissect | Internal (dev docs + source) | Why (design threads) | Note |
|---|---|---|---|---|---|
| S01 Modeling | ● | ● base meshes, Cube Diorama, sculpt demos | ● | ● | Best-covered stage |
| S02 UV & texturing | ◐ manual only, no Studio page | ◐ UDIM Monster, Poly Haven | ○ no dev-docs page | ◐ | Weakest internal docs |
| S03 Shading | ● | ● 5.x shading demos | ● | ◐ | |
| S04 Geometry Nodes | ● | ● official demo corpus (4.2–5.2), node tools | ● | ● | Most declarative stage |
| S05 Rigging | ● CloudRig docs | ● 22 free Studio rigs | ● | ◐ | |
| S06 Layout & assembly | ◐ Studio layout page is a stub | ● 5 production splash scenes + a real Sprite Fright shot | ● | ● overrides redesign | |
| S07 Animation | ● | ◐ Ellie pose library, free rigs | ● | ● layered actions | |
| S08 Simulation & FX | ◐ | ● sim-node demos | ○ solver internals undocumented | ● | |
| S09 Lighting & rendering | ◐ Studio rendering page is a stub | ● benchmark + Cycles/EEVEE demos | ● | ◐ | |
| S10 Compositing | ○ | ◐ Tears of Steel plates | ○ | ◐ | Thinnest stage |
| S11 Editing (VSE) | ◐ | ◐ 5.x storyboard demo, film masters | ◐ | ● | Low staffing upstream |
| S12 Grease Pencil | ● GP Fundamentals fully free | ● GP demos, Gaku splash | ● | ● | |
| X1 Pipeline | ● naming, TD guide, project-tools | ● studio-tools, Flamenco code | ◐ | — | |
| X2 Python & extensions | ● | — | ● | ● | |
| X3 Core architecture | ◐ | — | ● | ● |
What we can and can’t get
Section titled “What we can and can’t get”- Can, free:
- every document and line of source
- the official demo/splash/benchmark scenes (5.x splashes come from Studio productions: Gold, House of Chores, DOGWALK, Singularity)
- one real Sprite Fright shot file
- 22 production rigs
- the official Geometry Nodes demo corpus
- the Studio pipeline code
- Can’t, without a subscription: full film repositories (Wing It!, Singularity) and most video trainings.
- Free substitute for a full film: the 5.x splash scenes are final, assembled production frames. Taken with the Sprite Fright shot and the Studio pipeline docs, they approximate a production end to end.
Corrections and caveats
Section titled “Corrections and caveats”- “Realistic Character Workflow” doesn’t exist as a Studio course (404). It is “Stylized Character Workflow” (about half free).
- File contents are not yet inspected. “Free” means listed for download, not opened.
- Design-thread items marked “listing” were not opened. Re-open before quoting.